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@BEGIN_FILE_ID.DIZ
*-*-*-*-*-C.G.M.*-*-*-*-PrEsEnTs*-*-*-*
*-* *-*
*-* MORTAL KOMBAT III ARCADE *-*
*-* FAQ v3.3 *-*
*-* *-*
*-*-*-*-*-*-*-*-*-*-*-*-*-04-28-95*-*-*
@END_FILE_ID.DIZ
HHHHHHHH HHHHHHHH dMMMMMMMMMMMMMMMMMMMMMMMMMY' HHHHHHHH HHHHHHH
YHHHHY YHHHHY dMMMMMMMMMMMMMMMMMMMMMMMMY' YHHHHY XHHHV
HHHH HHHH dMMMMMMMMMMMMMMMMMMMMMMMY' HHHH dHHHY
HHHH HHHH dMY' .oMMMMMMY' HHHH dHHHY
HHHHb dHHHH dY' .oMMMMMMX HHHH dHHHY
HHHHH HHHHH .oMMMMMMMMM?n HHHH dHHHY
HHHHHb dHHHHH '-*^*-XMMMMMMM?n HHHHvdHHHY
HHHHHH HHHHHH . YMMMMMMMA HHHHHHHHY
HHHHHHb dHHHHHH .oW YMMMMMMMb HHHHHHHX
HHHHVHH HHVHHHH .oMM! !MMMMMMM HHHHHHHHb
HHHH HHHHH HHHH .oMMMX AMMMMMMP HHHH^VHHHb
HHHH VHHHV HHHH .oMMMMMMo oMMMMMMW HHHH VHHHb
HHHH HHH HHHH YMMMMMMo. .oMMMMMMMY HHHH VHHHb
HHHH VHV HHHH `MMMMMMMMMb*dMMMMMMMMMM HHHH VHHHb
HHHH V HHHH `YMMMMMMMMMMMMMMMMM' HHHH VHHHb
dHHHHb dHHHHb "MMMMMMMMMMMMMM" dHHHHb XHHHA
HHHHHHHH HHHHHHHH **-=MM=-** HHHHHHHH HHHHHHH
Mortal Kombat III FAQ
Version 3.3
April 28, 1995
Maintained and Written by John Coleman
coleman@hopwood.lynchburg.edu
With assistance from Peter Momot
mkombat@ripco.com
This document is Copyrighted 1995 by John Coleman.
All information about the game (i.e. character bios, names, moves, etc.) is
Copyright 1995 Midway Games, Inc.
This document may not be sold for any profit without express written
consent of the above.
********************************************************************************
Writer's Komments
Let the FAQ wars begin! There are, at last count, about 7 different FAQs on the
Net right now, and I've recently seen a few more random ones popping up on
Usenet. Hmm...I wonder which one EGM will use...
Well, I'm not getting into the FAQ wars. I'm just going to keep on writing
mine, and those of you who like it, great! If you choose to use another, then
that's fine too. No matter what, we'll all end up with a better, more enjoyable
gaming experience. And isn't that what we're all here for?
Many moves have changed in this revision; it looks like Release Version 1.0 is
hitting many arcades now. Hopefully, we'll get that here soon, eh Fenris4? :)
Note: Any unconfirmed moves, fatalities, etc. are marked with a (?). There are
also a few moves which have been described as two different motions. If anyone
can tell me which movements are korrect, then you'll get credit and many many
thanks!
Also, it looks as though the fatalities are getting a little complicated. Check
them out, but be forewarned: some of the new ones are still uncomfirmed!
P.S.: I fixed a few typos too; namely Kano's moves and fatalities were a little
mixed up in the last few FAQs...sorry about that, I guess I'll have to proofread
a little better next time!
********************************************************************************
--------------------------------------------------------------------------------
Kontents
--------------------------------------------------------------------------------
Terminology
Kommon Attacks
The Kombatants
Secret Kombatants
Non-Playable Kombatants
Kombos
Points of Interest
Kredits and Thanks
--------------------------------------------------------------------------------
Terminology
--------------------------------------------------------------------------------
** Motions **
HP - High Punch
LP - Low Punch
b - Block
HK - High Kick
LK - Low Kick
R - Run
U - Up
D - Down
B - Back
F - Forward
This is what the controller looks like with your Kombatant facing right:
U HP HK
O O O O O
\|/ b
B O--O--O F O
/|\
O O O O O
D LP LK
O
R
--------------------------------------------------------------------------------
Kommon Attacks
--------------------------------------------------------------------------------
** General Attacks **
Here are attacks that are common to all Kombatants.
Face Punch: High Punch
Body Punch: Low Punch
Face Kick: High Kick
Body Kick: Low Kick
Jump Punch: Jump (Up, Up & Forward, Up & Back) & High or Low Punch
Jump Kick: Jump (Up, Up & Forward, Up & Back) & High or Low Kick
Uppercut: Down & High Punch
Crouch Punch: Down & Low Punch
Roundhouse Kick: Back & High Kick
Leg Sweep: Back & Low Kick
Crouch Kick(High): Down & High Kick
Crouch Kick(Low): Down & Low Kick
Specialty Punch: High Punch (when against opponent)
Knee: High or Low Kick (when against opponent)
Throw: Forward & Low Punch (must be next to opponent)
** Stage Fatalities **
With the newest ROM chips, there are several Kombat Zones in which you may kill
your opponent by making him/her interact with the background. I will refrain
from describing them and let you see them for yourself. You will love them, I
guarantee!
To kill your opponent on The Pit 3, the Subway, or Shao Kahn's Tower:
Forward - Forward - Forward - Run [do this when standing against the opponent]
(Remember not to uppercut your opponent on the Subway!)
** Mercy **
Instead of killing your opponent, you can give them a little extra energy (so
you can beat them again! Excellent!). This is necessary if you want to do
your Animality on the victim. See the Kombatants section for more info on the
Animalities. Showing mercy on your opponent is only possible in the third
round.
To show mercy:
Down - Down - Down - Down - Run [may be done anywhere on the screen]
* Note: Some people have found that it is not possible to do this within
attacking distance of the opponent. Presumably, this is due to the fact that
it would be far too easy to beat the opponent again after showing mercy.
** Generic Animality **
All characters, according to Druboy, may perform this animality. Unfortunately,
he did not include the actual description of the Animality. This leads me to
believe that he may have made this up. But you never know...
To do the generic animality:
Down - Down - Down - Run [may be done anywhere on the screen]
* Note: You MUST show mercy before the Animality!
--------------------------------------------------------------------------------
The Kombatants
--------------------------------------------------------------------------------
This section contains all pertinent information for each character: his/her
attract mode bio, special moves, and various finishing moves. The finishing
moves include a brief description, as well as info on where to do them. The
distance to perform a finishing move (fatality, animality, etc.) is in brackets
[] immediately after the joystick movement is given. If no distance is given,
assume you may be anywhere on the screen.
Any move which has not been confirmed is noted by a (?).
Note: In order to perform an Animality on a victim, you must be in the third
round and have had Mercy on your victim. To perform a Friendship or Babality,
you must only use kicks to attack your opponent in the final round (second or
third). (This is an assumption, since it was like that in MK II.)
** Shang Tsung **
Volcanic Eruption: Forward - Back - Back - Low Kick
Fireballs: 1: Back - Back - High Punch
2: Back - Back - Forward - High Punch
3: Back - Back - Forward - Forward - High Punch
Morphs: Sindel: Back - Down - Back - Low Punch
Jax: Forward - Forward - Down - Low Punch
Kano: Forward - Back - Forward - Block
Liu Kang: Circle Joystick (like Liu's old Fat.)
Sonya: Run & Low Punch & Block
Stryker: Forward - Forward - Forward - High Kick
Sub-Zero: Forward - Back - Forward - Low Kick
Cyrax: Block - Block - Block
Sektor: Down - Forward - Back - Run
Night Wolf: Up - Up - Up
Sheeva: Forward - Down - Forward - Low Kick
Kung Lao: ?????
Kabal: ?????
Fatality 1:
Fatality 2:
Animality:
Friendship:
Babality:
** Sindel **
She once ruled the Outworld at Shao Kahn's side as his queen. Now, 10,000
years after her untimely death, she is reborn on Earth. Her evil intentions...
She is key to his occupation of Earth.
Fireball (in air): Down - Forward - Low Kick
Fireball (ground): Forward - Forward - Low Punch
Scream Pull: Forward - Forward - Forward - High Punch
Flight: Back - Back - Forward - High Kick
Fatality 1: (?) ????? [next to opp.]
(Sindel screams at her opponent, destroying most of the
victim's flesh, leaving a messy pile of bones)
Fatality 2: ?????
(Sindel's hair wraps itself around her victim. She then
runs away, leaving her victim spinning helplessly as all
of his limbs fly off in different directions)
Animality: Forward - Forward - High Punch
(Sindel morphs into a purple wasp, grabs her victim, and
flies off the screen as she stings her victim to death)
Friendship:
Babality:
** Jax **
After failing to convince his superiors of the Outworld menace, Jax begins to
covertly prepare for the future battle with Kahn's minions. He fits both arms
with indestructible implants. This is a war Jax is prepared to win.
Single Missile: Back - Back - Forward - High Punch
Double Missile: Forward - Forward - Back - High Punch
Shoulder Slam: Forward - Forward - High Kick
Gotcha Punch: Forward - Forward - Low Punch
Gotcha Throw: Throw - Tap High Punch
Back Breaker: Block (in air) (It's back! YES!)
Ground Smash: Hold Low Kick (3 sec.) - Release
Fatality 1: Hold Block - Forward - Down - Back - Up - Forward -
Rel. Block
(Jax's arms morph into blades ala T2 before he dices and
slices up his victim)
Fatality 2: ?????
(Jax grows to immense proportions and then stomps on his
victim)
Animality:
Friendship:
Babality:
** Kano **
Kano is thought to have been killed in the first tournament. Instead, he is
found alive in the Outworld where he again escapes capture by Sonya. Before
the actual Outworld invasion, Kano convinces Shao Kahn to spare his soul...
Knife Throw: Down - Back - High Punch
Knife Uppercut: Down - Forward - High Punch
Grab & Bite: Back - Down - Forward - Low Punch
Air Throw: Block (in air)
Flying Kannonball: Hold Low Kick (3 sec.) - Release
Fatality 1: Forward - Forward - Forward - Low Punch [next to opp.]
(Kano pulls the victim's skeleton out through the mouth)
Fatality 2: Forward - Forward - Forward - High Kick [jump distance]
(Kano shoots a laser from his bionic eye and fries his
victim)
Animality: Hold High Punch - Forward - Forward - Forward -
Rel. High Punch [next to opp.]
(Kano morphs into a spider and sucks the life from his
victim)
Friendship:
Babality:
** Liu Kang **
High Dragon Fire: Forward - Forward - High Punch
Low Dragon Fire: Forward - Forward - Low Punch
Flying Kick: Forward - Forward - High Kick
Bicycle Kick: Hold Low Kick (3 sec.) - Release
Fatality 1: Forward - Forward - Forward - Back - Forward - Low Kick
[distance unknown]
(Liu Kang disappears, his victim incinerates, and Liu
Kang reappears)
Fatality 2:
Animality:
Friendship:
Babality:
** Sonya **
Sonya disappears in the first tournament, but is later rescued by Jax. After
returning to Earth, she and Jax try to warn the U.S. Government of the looming
Outworld menace. Lacking proof, they watch helplessly as Shao Kahn begins his
invasion.
Rings: Down - Forward - Low Punch
Bicycle Kick: Back - Back - Down - Low Kick
Square Wave Punch: Forward - Back - High Punch
Leg Grab: Down & Low Punch & Block
Fatality 1: Down - Down - Down - Forward - Low Kick (any distance)
(Sonya blows a fatal kiss to her victim)
Fatality 2:
Animality: Hold Low Punch - Back - Back - Forward - Forward - Rel.
Low Punch [jump distance]
(Sonya morphs into a hawk)
Friendship:
Babality:
** Stryker **
When the Outworld portal opens up over a large city in North America, panic and
chaos rage out of control. Kurtis Stryker was the leader of the riot control
brigade when Shao Kahn began taking souls. He finds himself the lone survivor
of a city once populated by millions.
Long Grenade: Forward - Down - Back - High Punch
Short Grenade: Forward - Down - Back - Low Punch
Riot Klub Throw: Forward - Forward - High Kick
Riot Klub Trip: Forward - Back - Low Punch
Fatality 1: Down - Forward - Down - Forward - Block [next to opp.]
(Stryker turns his back to the players, and upon turning
back around, reveals a time bomb strapped to his
victim's chest and holds his ears as the victim
explodes)
Fatality 2: Forward - Forward - Forward - Low Kick [screen distance]
(Stryker shoots a cattle prod at his opponent,
electrocuting them)
Animality:
Friendship:
Babality:
** Sub-Zero **
The ninja returns unmasked. Betrayed by his own clan, the Lin Kuei, he broke
sacred codes of honor by leaving his clan and is marked for death. But, unlike
the ninja, his pursuers come as machines. He must not only defend the Outworld
menace, but he must also elude his soulless assassins.
Ice Ball: Down - Forward - Low Punch
Ice Shower: Down - Forward - High Punch
Ice Klones: Down - Back - Low Punch
Slide: Back & Low Punch & Block & Low Kick
Fatality 1: Down - Forward - Back - High Kick [sweep dist.]
(Sub-Zero blows mist at his victim, which freezes the
opponent, who then falls backward and crumbles)
Fatality 2: Down - Forward - Down - Forward - Block [next to opp.]
(Sub-Zero picks his opponent up high over his head. The
victim then freezes just before Sub-Zero breaks him in
half)
Animality: Up - Up - Up [next to opp.]
(Sub-Zero morphs into a polar bear and proceeds to
mangle his victim)
* This move could possibly just be two "Ups." Check it
out, someone!
Friendship:
Babality:
** Cyrax **
Cyrax is unit LK-44, the second of three prototype cybernetic ninjas built by
the Lin Kuei. ...his last program command is to find and terminate Sub-Zero.
Net Kapture: Back - Back - Low Kick
Exploding Teleport: Forward - Down - Block
Long Grenade Throw: Hold Low Kick - Forward - Forward - High Kick
Short Grenade Throw: Hold Low Kick - Back - Back - High Kick
Air Throw: (?) Down - Forward - Block - Low Punch (in air)
Fatality 1: Up - Up - Up - Down - High Punch [sweep distance]
(Cyrax's head spins until he takes off like a
helicopter, then he comes down on the victim's head
cutting him into tiny pieces)
Fatality 2: Hold Block - Forward - Down - Back - Up - Forward - Rel.
Block - Run [sweep distance]
(Cyrax self destructs, killing his opponent in the
process)
Animality:
Friendship:
Babality:
** Sektor **
Sektor is actually the code name for unit LK-929. He was the first of three
prototype cybernetic ninjas built by the Lin Kuei. Sektor was once a human
assassin trained by the Lin Kuei. He volunteered for automation because of his
loyalty to the clan. Sektor survives the Outworld invasion because he has no
soul to take.
Heat Seeker: Forward - Down - Back - High Punch
Straight Missle: Forward - Forward - Low Punch
Teleport: Forward - Forward - Low Kick (can be done in air, too)
Fatality 1: Back - Back - Back - High Kick [sweep distance]
(Sektor's chest opens up to reveal a large crushing
machine, which then smashes the victim)
Fatality 2:
Animality:
Friendship:
Babality:
** Night Wolf **
Works as a historian and preserver of his people's culture. When Kahn's portal
opens over North America, Nightwolf uses the magic of his shamen to protect
his tribe's sacred land. This area becomes a vital threat to Kahn's invasion
of the Earth.
Axe Uppercut: Back - Down - Forward - High Punch
Shoot Arrow: Forward - Down - Back - Low Punch
Shield Aura: Forward - Forward - Forward - High Kick
Shoulder Slam: Forward - Forward - Forward - Low Kick
Fatality 1: Down - Forward - Forward - High Kick [next to opp.]
(Night Wolf summons the magic of his shaman to use the
light of the moon to disintegrate his victim)
Fatality 2: Back - Back - Back - High Punch [jump distance]
(Night Wolf raises his axe to the heavens, it is struck
by lightning, and then he casts the lightning at his
victim)
Animality: Hold Block - Down - Down - Down [sweep distance]
(Night Wolf morphs into a wolf and attacks his victim...
big surprise!)
Friendship:
Babality:
** Sheeva **
Mega Stomp: Down - Up (flick joystick down)
Fireball: Down - Forward - High Punch
Ground Stomp: Back - Down - Back - High Kick
Fatality 1: Forward - Forward - Forward - Low Punch [next to opp.]
(Sheeva pounds her victim into the ground with all
four arms)
Fatality 2: Forward - Forward - Forward - Low Kick & Block & High
Kick [next to opp.]
(Sheeva rips the skin off of her victim, leaving a
bloody mess...ever seen Hellraiser? Yuck!)
* This has also been described as
Hold High Kick - Forward - Forward - Forward - Rel.
High Kick
Can someone please confirm which is right?
Animality:
Friendship:
Babality:
** Kung Lao **
Hat Throw: Back - Forward - Low Punch
Teleport: Down - Up (flick joystick down)
Dive Kick: Down & High Kick (while in air)
WhirlSpin: Forward - Down - Forward - Run (tap Run to continue
spinning)
Fatality 1:
Fatality 2:
Animality:
Friendship:
Babality:
** Kabal **
As a chosen warrior, his identity is a mystery to all. It is believed he is a
survivor of an attack by Shao Kahn's extermination squads. As a result, he is
viciously scarred, kept alive only by artificial respirators and a rage for
an end to Shao Kahn's conquest.
Purple Fireball: Back - Back - High Punch (may also be done in air)
Tornado Spin: Back - Forward - Low Kick
Ground Razor: Back - Back - Back - Run
Fatality 1: Back - Back - Forward - Down - Block [sweep distance]
(Kabal removes his respirator and inflates his victim's
head, sending him/her floating off the screen before it
bursts)
Fatality 2: ?????
Animality: Hold High Punch - Down - Down - Down - Rel. High Punch
(Kabal morphs into a rhinoceros skeleton and gores his
victim)
Friendship:
Babality:
--------------------------------------------------------------------------------
Secret Kombatants
--------------------------------------------------------------------------------
-= Getting to Them =-
** Jade **
** Smoke **
Smoke is the third Robo-ninja! He appears in the middle box on the Kombatant
selection screen and is only selectable using Random Select. According to some
posts (this is still not confirmed), the selector box must land on the center
box *before* Smoke revolves into view. Note that Smoke only appears sometimes,
rumored to be after every five matches or so.
** Noob Saibot **
Noob is no longer a ninja. He is now a shadow of Kano! So far the only way to
fight Noob Saibot is to enter six Raidens on the Vs. Screen Boxes. Then the
winner of the first round will fight Noob. Good luck!
-= Playing Them =-
** Jade **
** Smoke **
Fork/Spear Throw: Back - Back - Low Punch (Yes, Scorpion fans, it's back!)
It is also rumored that Smoke can disappear, similar to Reptile in MK2.
--------------------------------------------------------------------------------
Non-Playable Kombatants
--------------------------------------------------------------------------------
** Motaro **
Motaro is the half-man-half-horse Boss. He is the next-to-last Boss; you fight
him before going on to fight Shao Kahn.
Motaro is a Centaur, which is a mythological half-man-half-horse being. He has
three horns. Scoot Sanborn also describes him as a "Minotaur," but I think he
was confused. He has a metal tail which is used to trip his opponent with, can
shoot numerous fireballs, reflects projectiles, and even has a grab similar to
Goro's old one; he picks his opponent up with one hand and uses the other to
smack the Kombatant across the screen.
Several people have been able to beat him using Liu Kang and his Low Dragon
Fire. This appears to be some sort of bug.
** Shao Kahn **
Shao Kahn is once again the master of the tournament. His new moves include a
green fireball that comes from his head (apparently his green arrow was taken
out), a dizzying sledgehammer hit (he taunts you while you are dizzy), and a
shadow knee move similar to his old shadow shoulder smash. Kahn taunts his
mortal opponent with sayings like "Still trying to win?" etc. Several people
have said he is not very difficult to beat.
--------------------------------------------------------------------------------
Kombos
--------------------------------------------------------------------------------
OK, some of the individual kombos are blatantly taken straight from Matt Kruse.
I have neither the time nor the money to check each of these out, so use them at
your own risk. Actually, they probably work, but I really can't explain them
very well.
The kombos are listed with the notation used above (i.e., Roundhouse Kick means
Back & High Kick). See the Kommon Attacks section for more info.
-= General =-
-= Individual =-
** Shang Tsung **
Low Kick - High Punch - High Punch - Low Punch - Roundhouse Kick
** Sindel **
High Kick - High Punch - High Punch - Low Punch - High Kick
** Jax **
High Punch - High Punch - Block - Low Punch - Roundhouse Kick
** Kano **
High Punch - High Punch - High Kick - Low Kick - Roundhouse Kick
High Punch - High Punch - Crouch Punch - Jump Kick - Air Throw
Jump Kick - Flying Kannonball - Jump Kick - Knife Uppercut
** Liu Kang **
High Punch - Low Kick - Low Kick - High Punch - Low Kick
High Punch - High Punch - Block - Low Kick - Low Kick - High Kick - Low Kick
** Sonya **
High Punch - High Punch - Low Punch - Back & High Punch
** Stryker **
High Punch - High Punch - Low Punch
Low Kick - High Punch - High Punch - Low Punch
** Sub-Zero **
High Punch - High Punch - Low Punch - Leg Sweep - Roundhouse Kick -
Roundhouse Kick
High Kick - High Kick
Run - High Punch - High Punch - Low Punch - Low Kick - High Kick - Roundhouse
Kick
** Cyrax **
High Punch - High Punch - Low Kick - Low Punch
High Punch - High Punch - High Kick
** Sektor **
High Punch - High Punch - Low Kick - Low Punch
High Punch - High Punch - High Kick
** Night Wolf **
High Punch - High Punch - Low Punch - Axe Uppercut
High Punch - High Punch - Axe Uppercut - High Punch - Shoulder Smash
** Sheeva **
High Punch - High Punch - Low Punch - Forward & High Punch
Low Kick - High Kick - High Kick - Leg Sweep
** Kung Lao **
High Punch - Low Punch - High Punch - Low Punch - Low Kick - Low Kick -
Roundhouse Kick
** Kabal **
High Punch - High Punch - Uppercut - Jump Kick - Purple Fireball
Tornado Spin - Low Kick - Low Kick - High Punch - High Punch - Low Punch -
Jump Kick - Purple Fireball
Run - Low Kick - High Punch - High Punch - Uppercut - Jump Kick (w/ Low Kick) -
Purple Fireball
** Jade **
** Smoke **
--------------------------------------------------------------------------------
Points of Interest
--------------------------------------------------------------------------------
** The Vs. Screen Boxes **
On the two player "Vs." screen that appears before each battle, six boxes are
displayed on the bottom of the screen. The three boxes on the left are
controlled by player one, and likewise the three boxes on the right are
controlled by player two. Various symbols appear in these boxes, and can be
changed by pressing the button corresponding to each box. Different
combinations of symbols give different attributes for the battle, such as no
throwing, handicapping, etc.
The boxes are controlled like this: the Low Punch button controls the leftmost
box for the player. That is, player one's Low Punch button changes the symbol
in the box on the far left, and player two's Low Punch button changes the symbol
in the fourth box from the left. Block changes the symbol in each player's
center box, and low kick controls each player's rightmost box.
Here are the possible symbols (in order of appearance):
MK Dragon Symbol
MK
Yin Yang
3 <-- The new logo
?
Lightning Bolt
Goro
Raiden
Shao Kahn
Skull
** You may also hold Up on the joystick and press the button. This reverses the
order of the symbols.
Here are some of the combinations of symbols and the attributes they produce in
battle:
- Random Kombat -
? - ? - ? - ? - ? - ?
This causes the Kombatants to morph into *other* Kombatants every few seconds.
There is no control over the morphing. What a feature!
- Winner Fights ... -
There are several "kombinations" that will allow the winner of the first round
to fight certain other Kombatants. The loser of the first round must continue
if he wants to play after the winner fights the specified Kombatant. Another
cool feature.
The Winner Fights Kombinations are:
Six Raidens - Fight Noob Saibot
Six Goros - Fight Shao Kahn
Six Lightning Bolts - Fight Motaro
* Note: These combinations may have changed for the newest version. If they
have, then someone please tell me!
** Random Select **
Selecting a character at random is again possible in MK3. It is performed just
as in MK2, by holding up on the joystick and pressing start. Remember to have
your selection box in its original position when doing this, or it won't work.
** Galaga **
Similar to Mortal Kombat II, there is a "classic" video game included in Mortal
Kombat 3. No, it's not Pong Kombat, it's Galaga, the classic shooting game
where your ship can be picked up by the enemy, and then reclaimed later in the
game.
After reaching Battle 100 in a two player match, both players begin to play
Galaga with three ships each. After one person loses all three ships, Kombat
resumes.
It is rumored that it is possible to go straight to Galaga by entering this
kombination on the Vs. Screen Boxes:
Skull - Skull - Skull - Yin Yang - Goro - Skull
Again, this is only a rumor.
--------------------------------------------------------------------------------
Kredits and Thanks
--------------------------------------------------------------------------------
Andy Eddy ................................................ <vidgames@netcom.com>
Antony Espindola .................................... <A.Espindola@cs.ucl.ac.uk>
Jeremy Sloat .............................................. <snapper@getnet.com>
Matt Kruse ............................................. <mkruse@saunix.sau.edu>
Jenn Dolari ................................................. <dolari@alamo.net>
Sachin Pansuria ............................................ <pansuria@uiuc.com>
Paul McElroy ........................................ <ineluki@u.washington.edu>
Dan Wells ................................................... <plantail@aol.com>
Ian Sawchuk ........................................ <an954@freenet.carleton.ca>
Ed Boon ............................................. <75361.466@Compuserve.com>
Angelo Cruz ...................................... <cruz@dcl-nxt15.cso.uiuc.edu>
Rory Groves ........................................ <rory.groves@tcl.mmbbs.com>
Nolan Lichti ....................................... <nolan.lichti@otherbbs.com>
Michael Nelson ............................. <mnelson@rucs2.sunlab.cs.runet.edu>
Chris Green ............................................... <cgreen@eng.uab.edu>
Matt Baldwin ................................ <ibaldwinrm%1998b%vmi@ist.vmi.edu>
Mike McGowan .................................... <mcgowan@acavax.lynchburg.edu>
Scott Sanborn ............................................... <scott08@aol.com>
Brian Bearly .......................................... <bbearly@acc.mcrest.edu>
Brad Folger ....................................... <bfolger@uoft02.utoledo.edu>
Matthew Hoppa ...................................... <76533.3205@compuserve.com>
Paul Hurley ................................................... <paul@mv.mv.com>
Patrick Coffman ........................................... <urmom@mcl.ucsb.edu>
Jason Baker ................................................. <TheRippa@aol.com>
Druboy ........................................................ <druboy@aol.com>
Cypress .................................................... <Cypress69@aol.com>
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More Kombat Info To Kome...
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HHHHHHHH HHHHHHHH dMMMMMMMMMMMMMMMMMMMMMMMMMY' HHHHHHHH HHHHHHH
YHHHHY YHHHHY dMMMMMMMMMMMMMMMMMMMMMMMMY' YHHHHY XHHHV
HHHH HHHH dMMMMMMMMMMMMMMMMMMMMMMMY' HHHH dHHHY
HHHH HHHH dMY' .oMMMMMMY' HHHH dHHHY
HHHHb dHHHH dY' .oMMMMMMX HHHH dHHHY
HHHHH HHHHH .oMMMMMMMMM?n HHHH dHHHY
HHHHHb dHHHHH '-*^*-XMMMMMMM?n HHHHvdHHHY
HHHHHH HHHHHH . YMMMMMMMA HHHHHHHHY
HHHHHHb dHHHHHH .oW YMMMMMMMb HHHHHHHX
HHHHVHH HHVHHHH .oMM! !MMMMMMM HHHHHHHHb
HHHH HHHHH HHHH .oMMMX AMMMMMMP HHHH^VHHHb
HHHH VHHHV HHHH .oMMMMMMo oMMMMMMW HHHH VHHHb
HHHH HHH HHHH YMMMMMMo. .oMMMMMMMY HHHH VHHHb
HHHH VHV HHHH `MMMMMMMMMb*dMMMMMMMMMM HHHH VHHHb
HHHH V HHHH `YMMMMMMMMMMMMMMMMM' HHHH VHHHb
dHHHHb dHHHHb "MMMMMMMMMMMMMM" dHHHHb XHHHA
HHHHHHHH HHHHHHHH **-=MM=-** HHHHHHHH HHHHHHH
Mortal Kombat III FAQ
Version 3.3
April 28, 1995
Maintained and Written by John Coleman
coleman@hopwood.lynchburg.edu
With assistance from Peter Momot
mkombat@ripco.com
This document is Copyrighted 1995 by John Coleman.
All information about the game (i.e. character bios, names, moves, etc.) is
Copyright 1995 Midway Games, Inc.
This document may not be sold for any profit without express written
consent of the above.
********************************************************************************